Commit Graph

115 Commits

Author SHA1 Message Date
589721a953 WIP: Rotations in R4, and change colors 2024-11-26 23:51:30 -06:00
a8ae6aaef6 Add gamma correction, change illumination values 2024-11-26 23:49:49 -06:00
alan
805ff18e21 expandiendo a Rn avance 2024-11-26 22:21:56 -06:00
e4a4a8c603 Add riemman surfaces family 2024-11-21 18:57:13 -06:00
8811c4e0b7 Prepare for Rn -> Rm surfaces 2024-11-20 11:38:23 -06:00
6c5e2a9a29 Merge branch 'main' into roberto 2024-11-20 11:14:59 -06:00
d967550dd8 Fix Compilation errors 2024-11-20 11:08:07 -06:00
61b014a803 Port to web for free 2024-11-19 21:54:22 -06:00
roberto.mc
793c11757d aiura pedro 2024-11-18 23:14:54 -06:00
c4016d239a Merge: roberto -> main 2024-11-16 13:12:16 -06:00
roberto.mc
4bc45f4eea aiuda con el blinn-phong 2024-11-15 20:20:33 -06:00
6dbc758cc3 xd 2024-11-14 21:18:13 -06:00
569a8d0f42 Fix: specular
Muy bien!!, nada mas habian 2 errores por mi parte,
'Normal' no estaba normalizado, lo que afectaba las potencias con 'pow'.
Ademas habia un error con los buffers del shader lo que afectaba toda la iluminacion.
Sin embargo lo hiciste muy bien, solo que te falto definir viewPos.
2024-11-14 20:11:30 -06:00
roberto.mc
52ef897137 Specular ya deberia furula 2024-11-14 16:47:14 -06:00
583c0cb92f Use modern scrolling for better UX 2024-11-04 20:56:50 -06:00
c37614ae52 default: GLAD 2024-10-30 22:44:58 -06:00
fb2cbe20db glew -> glad & libglfw.so -> libglfw.a 2024-10-30 22:43:10 -06:00
88495c1068 Setup Manigraph for glad 2024-10-30 22:42:13 -06:00
303f16d155 Separate Wayland and x11 2024-10-29 20:02:36 -06:00
8c565ffd25 Fix #17, Add nuklear, Unified linux compilation 2024-10-27 16:09:29 -06:00
3fa4eed366 Fix: Palette 2024-10-24 12:21:14 -06:00
3e27f0d165 Add .clang-format and .gitignore 2024-10-24 11:21:07 -06:00
2a5a101080 Change projection w/keyboard 2024-10-22 23:07:30 -06:00
6727c5fa9a Clean code for MVP Release 2024-10-22 19:54:55 -06:00
7787daa2da Merge: roberto -> main 2024-10-22 19:26:10 -06:00
74f4f7c7eb Finall G-S
Observaciones:
	* Agregé CGLM_ALL_UNALIGNED para evitar el Segfault.
	* Cambie la estructura de G-S a una más ordenada.
	* Cambié el nombre de las variables a unas más intuitivas.
	* Cambié lado3, a uno que garantiza G-S.

En lo general muy bien!!, Felicidades.
2024-10-22 18:58:15 -06:00
Your Name
c513320714 xd, la restanostaba guena 2024-10-22 12:53:44 -06:00
Your Name
96df57fc90 Ya deberia funcionar n==4, pero por alguna razon no corre con make run, iura 2024-10-22 12:18:38 -06:00
b50fbf9d2d rm: glfw.dll manigraph.exe 2024-10-22 11:46:30 -06:00
6eedd09e2c Merge: crisel -> main 2024-10-22 11:45:51 -06:00
17e1cf8804 Document code, and clean up 2024-10-21 16:50:49 -06:00
fe3b99d480 Setup for test on R4 2024-10-18 20:26:53 -06:00
b164d15927 Fix: compile 2024-10-18 19:14:51 -06:00
Your Name
e79c4abe83 la funcion calc_normal ahora toma vectores R4 via alg. G-S 2024-10-18 18:35:21 -06:00
6e54aa9fea Merge: alan -> main 2024-10-18 17:06:19 -06:00
0552616bf9 Wait for Multidimentional struct 2024-10-18 14:01:25 -06:00
7c8cfcbfce Combine Illumination w/ Mouse rotation 2024-10-18 11:54:12 -06:00
7c1f691b46 Merge: roberto -> main 2024-10-17 22:30:55 -06:00
03d446cdaf Correct faces of axis 2024-10-17 22:28:22 -06:00
9dabea34d2 Final: Illumination 2024-10-17 22:24:54 -06:00
5fc19db1a9 Eliminar los .o 2024-10-17 19:44:44 -06:00
7c76e3901a Fix illumination 2024-10-17 19:42:16 -06:00
Your Name
fda999bfb1 PPP 2024-10-17 17:58:55 -06:00
3137c23479 Fix: not linking of math lib 2024-10-17 13:03:35 -06:00
6218c5d576 Fix: Wayland compilation 2024-10-17 12:56:33 -06:00
502ff0daeb Corrección 2024-10-17 11:48:14 -06:00
Your Name
c2adfc2bda aiuda 2024-10-17 11:30:36 -06:00
Your Name
29ab40e33d pinshegitfeo 2024-10-16 23:41:32 -06:00
252aab3dd2 Merge: crisel -> main 2024-10-09 20:45:05 -06:00
e25f509ce1 Merge: issue-01 -> main 2024-10-09 20:41:43 -06:00