Compare commits
43 Commits
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19
.clang-format
Normal file
19
.clang-format
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
---
|
||||||
|
PointerAlignment: Right
|
||||||
|
AllowShortBlocksOnASingleLine: Never
|
||||||
|
|
||||||
|
UseTab: Always
|
||||||
|
IndentWidth: 4
|
||||||
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TabWidth: 4
|
||||||
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ColumnLimit: 80
|
||||||
|
|
||||||
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AlignAfterOpenBracket: false
|
||||||
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AlignOperands: AlignAfterOperator
|
||||||
|
AlwaysBreakBeforeMultilineStrings: true
|
||||||
|
|
||||||
|
BreakBeforeBraces: Allman
|
||||||
|
BreakStringLiterals: true
|
||||||
|
IndentCaseLabels: false
|
||||||
|
IndentGotoLabels: false
|
||||||
|
InsertBraces: false
|
||||||
|
...
|
||||||
5
.gitignore
vendored
Normal file
5
.gitignore
vendored
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
manigraph
|
||||||
|
**.o
|
||||||
|
**.so
|
||||||
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**.exe
|
||||||
|
**.dll
|
||||||
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -4,3 +4,6 @@
|
|||||||
[submodule "ext/glfw"]
|
[submodule "ext/glfw"]
|
||||||
path = ext/glfw
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path = ext/glfw
|
||||||
url = https://github.com/glfw/glfw
|
url = https://github.com/glfw/glfw
|
||||||
|
[submodule "ext/nuklear"]
|
||||||
|
path = ext/nuklear
|
||||||
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url = https://github.com/Immediate-Mode-UI/Nuklear
|
||||||
|
|||||||
57
Makefile
57
Makefile
@@ -1,6 +1,8 @@
|
|||||||
BIN = manigraph
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BIN = manigraph
|
||||||
|
|
||||||
OBJ = \
|
OBJ = \
|
||||||
|
ext/glad/glad.o \
|
||||||
|
src/surface.o \
|
||||||
src/context.o \
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src/context.o \
|
||||||
src/texture.o \
|
src/texture.o \
|
||||||
src/window.o \
|
src/window.o \
|
||||||
@@ -8,13 +10,25 @@ OBJ = \
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|||||||
src/shader.o \
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src/shader.o \
|
||||||
src/input.o \
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src/input.o \
|
||||||
src/mesh.o \
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src/mesh.o \
|
||||||
src/alan.o \
|
|
||||||
src/main.o
|
src/main.o
|
||||||
|
|
||||||
CFLAGS = \
|
CFLAGS = \
|
||||||
-I./ext/cglm/include \
|
-I./ext/cglm/include \
|
||||||
-I./ext/glfw/include \
|
-I./ext/glfw/include \
|
||||||
-Wall -Wno-unused-function -std=c99 \
|
-I./ext/glad \
|
||||||
|
-DGLAD \
|
||||||
|
-Wall -Wno-unused-function -std=c99 -D_GNU_SOURCE \
|
||||||
|
|
||||||
|
WAYLAND-LIB = \
|
||||||
|
xdg-shell \
|
||||||
|
relative-pointer-unstable-v1 \
|
||||||
|
xdg-decoration-unstable-v1 \
|
||||||
|
pointer-constraints-unstable-v1 \
|
||||||
|
viewporter \
|
||||||
|
idle-inhibit-unstable-v1 \
|
||||||
|
fractional-scale-v1 \
|
||||||
|
xdg-activation-v1 \
|
||||||
|
wayland
|
||||||
|
|
||||||
help:
|
help:
|
||||||
@echo "Para compilar el proyecto a tu sistema operativo"
|
@echo "Para compilar el proyecto a tu sistema operativo"
|
||||||
@@ -23,11 +37,16 @@ help:
|
|||||||
@echo " $(MAKE) linux-x11"
|
@echo " $(MAKE) linux-x11"
|
||||||
@echo " $(MAKE) linux-wayland"
|
@echo " $(MAKE) linux-wayland"
|
||||||
@echo " $(MAKE) cocoa"
|
@echo " $(MAKE) cocoa"
|
||||||
|
@echo " $(MAKE) CC=emcc wasm"
|
||||||
@echo "Para limpiar los archivos compilados se puede usar"
|
@echo "Para limpiar los archivos compilados se puede usar"
|
||||||
@echo " $(MAKE) clean"
|
@echo " $(MAKE) clean"
|
||||||
@echo "Para ejecturar el programa sin instalarlos se puede usar:"
|
@echo "Para ejecturar el programa sin instalarlos se puede usar:"
|
||||||
@echo " $(MAKE) run-linux"
|
@echo " $(MAKE) run-linux"
|
||||||
|
|
||||||
|
src/main.o: src/data/axis.h src/data/shaders.h
|
||||||
|
|
||||||
|
$(OBJ): src/main.h
|
||||||
|
|
||||||
# WINDOWS
|
# WINDOWS
|
||||||
windows: $(OBJ) glfw.dll
|
windows: $(OBJ) glfw.dll
|
||||||
$(CC) $(CFLAGS) $(OBJ) -o $(BIN) -L. -lglfw -lopengl32 -lglew32
|
$(CC) $(CFLAGS) $(OBJ) -o $(BIN) -L. -lglfw -lopengl32 -lglew32
|
||||||
@@ -35,30 +54,40 @@ windows: $(OBJ) glfw.dll
|
|||||||
glfw.dll:
|
glfw.dll:
|
||||||
$(CC) -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o $@ -lgdi32
|
$(CC) -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o $@ -lgdi32
|
||||||
|
|
||||||
# LINUX
|
src/main.o: src/data/shaders.h src/data/axis.h
|
||||||
linux-x11: $(OBJ)
|
|
||||||
$(MAKE) BKN=_GLFW_X11 libglfw.so
|
|
||||||
$(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw
|
|
||||||
|
|
||||||
|
# LINUX
|
||||||
linux-wayland: $(OBJ)
|
linux-wayland: $(OBJ)
|
||||||
$(MAKE) BKN=_GLFW_WAYLAND libglfw.so
|
for i in $(WAYLAND-LIB); \
|
||||||
$(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw
|
do \
|
||||||
|
wayland-scanner client-header ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol.h; \
|
||||||
|
wayland-scanner private-code ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol-code.h; \
|
||||||
|
done
|
||||||
|
$(MAKE) DFLAGS="-D_GLFW_WAYLAND" libglfw.so
|
||||||
|
$(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm
|
||||||
|
|
||||||
|
linux-x11: $(OBJ)
|
||||||
|
$(MAKE) DFLAGS="-D_GLFW_X11" libglfw.so
|
||||||
|
$(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm
|
||||||
|
|
||||||
run-linux:
|
run-linux:
|
||||||
LD_LIBRARY_PATH=. ./$(BIN)
|
LD_LIBRARY_PATH=. ./$(BIN)
|
||||||
|
|
||||||
# COCOA
|
# COCOA
|
||||||
cocoa: $(OBJ)
|
cocoa: $(OBJ)
|
||||||
$(MAKE) BKN=_GLFW_COCOA libglfw.so
|
$(MAKE) DFLAGS="-D_GLFW_COCOA" libglfw.so
|
||||||
$(CC) -framework OpenGL -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw
|
$(CC) -framework OpenGL -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw
|
||||||
|
|
||||||
libglfw.so:
|
wasm: $(OBJ)
|
||||||
$(CC) -fPIC -shared -D$(BKN) -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o $@
|
$(CC) -sUSE_WEBGL2=1 -sUSE_GLFW=3 -o mani.html $(OBJ)
|
||||||
|
|
||||||
|
libglfw.so:
|
||||||
|
$(CC) -fPIC -shared $(DFLAGS) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
rm $(OBJ) $(BIN)
|
rm $(OBJ) $(BIN) ext/glfw/deps/wayland/*.h
|
||||||
|
|
||||||
.SUFFIXES: .c .o
|
.SUFFIXES: .c .o
|
||||||
|
|
||||||
.c.o:
|
.c.o:
|
||||||
$(CC) $(CFLAGS) -c -o $@ $<
|
$(CC) $(CFLAGS) -c -o $@ $<
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ Para poder compilar el proyecto hace falta lo siguiente.
|
|||||||
- `glfw`: A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input.
|
- `glfw`: A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input.
|
||||||
- `cglm`: Highly Optimized 2D / 3D Graphics Math (glm) for C.
|
- `cglm`: Highly Optimized 2D / 3D Graphics Math (glm) for C.
|
||||||
### Linux
|
### Linux
|
||||||
Para compilar `glfw` en linux hacen falta las siguientes librerías según el caso. (no incluidas)
|
Para compilar `glfw` en linux hacen falta las siguientes librerías. (no incluidas)
|
||||||
- `x11`: libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
|
- `x11`: libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
|
||||||
- `wayland`: libwayland-dev libxkbcommon-dev wayland-protocols
|
- `wayland`: libwayland-dev libxkbcommon-dev wayland-protocols
|
||||||
|
|
||||||
|
|||||||
3
compile.bat
Normal file
3
compile.bat
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
:: git submodule update --init --recursive
|
||||||
|
:: gcc -fPIC -shared -Iext/glfw/deps/MinGW -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o glfw.dll -lgdi32
|
||||||
|
gcc -I ext/cglm/include -I ext/glfw/include src/*.c -o manigraph -L . -lglfw -lopengl32 -lglew32
|
||||||
1641
ext/glad/glad.c
Normal file
1641
ext/glad/glad.c
Normal file
File diff suppressed because it is too large
Load Diff
3191
ext/glad/glad.h
Normal file
3191
ext/glad/glad.h
Normal file
File diff suppressed because it is too large
Load Diff
311
ext/glad/khrplatform.h
Normal file
311
ext/glad/khrplatform.h
Normal file
@@ -0,0 +1,311 @@
|
|||||||
|
#ifndef __khrplatform_h_
|
||||||
|
#define __khrplatform_h_
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
||||||
|
**
|
||||||
|
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
** copy of this software and/or associated documentation files (the
|
||||||
|
** "Materials"), to deal in the Materials without restriction, including
|
||||||
|
** without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||||
|
** permit persons to whom the Materials are furnished to do so, subject to
|
||||||
|
** the following conditions:
|
||||||
|
**
|
||||||
|
** The above copyright notice and this permission notice shall be included
|
||||||
|
** in all copies or substantial portions of the Materials.
|
||||||
|
**
|
||||||
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||||
|
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||||
|
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||||
|
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||||
|
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Khronos platform-specific types and definitions.
|
||||||
|
*
|
||||||
|
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
||||||
|
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
||||||
|
* The last semantic modification to khrplatform.h was at commit ID:
|
||||||
|
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
||||||
|
*
|
||||||
|
* Adopters may modify this file to suit their platform. Adopters are
|
||||||
|
* encouraged to submit platform specific modifications to the Khronos
|
||||||
|
* group so that they can be included in future versions of this file.
|
||||||
|
* Please submit changes by filing pull requests or issues on
|
||||||
|
* the EGL Registry repository linked above.
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* See the Implementer's Guidelines for information about where this file
|
||||||
|
* should be located on your system and for more details of its use:
|
||||||
|
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||||
|
*
|
||||||
|
* This file should be included as
|
||||||
|
* #include <KHR/khrplatform.h>
|
||||||
|
* by Khronos client API header files that use its types and defines.
|
||||||
|
*
|
||||||
|
* The types in khrplatform.h should only be used to define API-specific types.
|
||||||
|
*
|
||||||
|
* Types defined in khrplatform.h:
|
||||||
|
* khronos_int8_t signed 8 bit
|
||||||
|
* khronos_uint8_t unsigned 8 bit
|
||||||
|
* khronos_int16_t signed 16 bit
|
||||||
|
* khronos_uint16_t unsigned 16 bit
|
||||||
|
* khronos_int32_t signed 32 bit
|
||||||
|
* khronos_uint32_t unsigned 32 bit
|
||||||
|
* khronos_int64_t signed 64 bit
|
||||||
|
* khronos_uint64_t unsigned 64 bit
|
||||||
|
* khronos_intptr_t signed same number of bits as a pointer
|
||||||
|
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||||
|
* khronos_ssize_t signed size
|
||||||
|
* khronos_usize_t unsigned size
|
||||||
|
* khronos_float_t signed 32 bit floating point
|
||||||
|
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||||
|
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||||
|
* nanoseconds
|
||||||
|
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||||
|
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||||
|
* only be used as a base type when a client API's boolean type is
|
||||||
|
* an enum. Client APIs which use an integer or other type for
|
||||||
|
* booleans cannot use this as the base type for their boolean.
|
||||||
|
*
|
||||||
|
* Tokens defined in khrplatform.h:
|
||||||
|
*
|
||||||
|
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||||
|
*
|
||||||
|
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||||
|
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||||
|
*
|
||||||
|
* Calling convention macros defined in this file:
|
||||||
|
* KHRONOS_APICALL
|
||||||
|
* KHRONOS_APIENTRY
|
||||||
|
* KHRONOS_APIATTRIBUTES
|
||||||
|
*
|
||||||
|
* These may be used in function prototypes as:
|
||||||
|
*
|
||||||
|
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||||
|
* int arg1,
|
||||||
|
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
||||||
|
# define KHRONOS_STATIC 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*-------------------------------------------------------------------------
|
||||||
|
* Definition of KHRONOS_APICALL
|
||||||
|
*-------------------------------------------------------------------------
|
||||||
|
* This precedes the return type of the function in the function prototype.
|
||||||
|
*/
|
||||||
|
#if defined(KHRONOS_STATIC)
|
||||||
|
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
||||||
|
* header compatible with static linking. */
|
||||||
|
# define KHRONOS_APICALL
|
||||||
|
#elif defined(_WIN32)
|
||||||
|
# define KHRONOS_APICALL __declspec(dllimport)
|
||||||
|
#elif defined (__SYMBIAN32__)
|
||||||
|
# define KHRONOS_APICALL IMPORT_C
|
||||||
|
#elif defined(__ANDROID__)
|
||||||
|
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
||||||
|
#else
|
||||||
|
# define KHRONOS_APICALL
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*-------------------------------------------------------------------------
|
||||||
|
* Definition of KHRONOS_APIENTRY
|
||||||
|
*-------------------------------------------------------------------------
|
||||||
|
* This follows the return type of the function and precedes the function
|
||||||
|
* name in the function prototype.
|
||||||
|
*/
|
||||||
|
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||||
|
/* Win32 but not WinCE */
|
||||||
|
# define KHRONOS_APIENTRY __stdcall
|
||||||
|
#else
|
||||||
|
# define KHRONOS_APIENTRY
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*-------------------------------------------------------------------------
|
||||||
|
* Definition of KHRONOS_APIATTRIBUTES
|
||||||
|
*-------------------------------------------------------------------------
|
||||||
|
* This follows the closing parenthesis of the function prototype arguments.
|
||||||
|
*/
|
||||||
|
#if defined (__ARMCC_2__)
|
||||||
|
#define KHRONOS_APIATTRIBUTES __softfp
|
||||||
|
#else
|
||||||
|
#define KHRONOS_APIATTRIBUTES
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*-------------------------------------------------------------------------
|
||||||
|
* basic type definitions
|
||||||
|
*-----------------------------------------------------------------------*/
|
||||||
|
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Using <stdint.h>
|
||||||
|
*/
|
||||||
|
#include <stdint.h>
|
||||||
|
typedef int32_t khronos_int32_t;
|
||||||
|
typedef uint32_t khronos_uint32_t;
|
||||||
|
typedef int64_t khronos_int64_t;
|
||||||
|
typedef uint64_t khronos_uint64_t;
|
||||||
|
#define KHRONOS_SUPPORT_INT64 1
|
||||||
|
#define KHRONOS_SUPPORT_FLOAT 1
|
||||||
|
/*
|
||||||
|
* To support platform where unsigned long cannot be used interchangeably with
|
||||||
|
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
|
||||||
|
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
|
||||||
|
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
|
||||||
|
* unsigned long long or similar (this results in different C++ name mangling).
|
||||||
|
* To avoid changes for existing platforms, we restrict usage of intptr_t to
|
||||||
|
* platforms where the size of a pointer is larger than the size of long.
|
||||||
|
*/
|
||||||
|
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
|
||||||
|
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
|
||||||
|
#define KHRONOS_USE_INTPTR_T
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#elif defined(__VMS ) || defined(__sgi)
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Using <inttypes.h>
|
||||||
|
*/
|
||||||
|
#include <inttypes.h>
|
||||||
|
typedef int32_t khronos_int32_t;
|
||||||
|
typedef uint32_t khronos_uint32_t;
|
||||||
|
typedef int64_t khronos_int64_t;
|
||||||
|
typedef uint64_t khronos_uint64_t;
|
||||||
|
#define KHRONOS_SUPPORT_INT64 1
|
||||||
|
#define KHRONOS_SUPPORT_FLOAT 1
|
||||||
|
|
||||||
|
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Win32
|
||||||
|
*/
|
||||||
|
typedef __int32 khronos_int32_t;
|
||||||
|
typedef unsigned __int32 khronos_uint32_t;
|
||||||
|
typedef __int64 khronos_int64_t;
|
||||||
|
typedef unsigned __int64 khronos_uint64_t;
|
||||||
|
#define KHRONOS_SUPPORT_INT64 1
|
||||||
|
#define KHRONOS_SUPPORT_FLOAT 1
|
||||||
|
|
||||||
|
#elif defined(__sun__) || defined(__digital__)
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Sun or Digital
|
||||||
|
*/
|
||||||
|
typedef int khronos_int32_t;
|
||||||
|
typedef unsigned int khronos_uint32_t;
|
||||||
|
#if defined(__arch64__) || defined(_LP64)
|
||||||
|
typedef long int khronos_int64_t;
|
||||||
|
typedef unsigned long int khronos_uint64_t;
|
||||||
|
#else
|
||||||
|
typedef long long int khronos_int64_t;
|
||||||
|
typedef unsigned long long int khronos_uint64_t;
|
||||||
|
#endif /* __arch64__ */
|
||||||
|
#define KHRONOS_SUPPORT_INT64 1
|
||||||
|
#define KHRONOS_SUPPORT_FLOAT 1
|
||||||
|
|
||||||
|
#elif 0
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Hypothetical platform with no float or int64 support
|
||||||
|
*/
|
||||||
|
typedef int khronos_int32_t;
|
||||||
|
typedef unsigned int khronos_uint32_t;
|
||||||
|
#define KHRONOS_SUPPORT_INT64 0
|
||||||
|
#define KHRONOS_SUPPORT_FLOAT 0
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Generic fallback
|
||||||
|
*/
|
||||||
|
#include <stdint.h>
|
||||||
|
typedef int32_t khronos_int32_t;
|
||||||
|
typedef uint32_t khronos_uint32_t;
|
||||||
|
typedef int64_t khronos_int64_t;
|
||||||
|
typedef uint64_t khronos_uint64_t;
|
||||||
|
#define KHRONOS_SUPPORT_INT64 1
|
||||||
|
#define KHRONOS_SUPPORT_FLOAT 1
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Types that are (so far) the same on all platforms
|
||||||
|
*/
|
||||||
|
typedef signed char khronos_int8_t;
|
||||||
|
typedef unsigned char khronos_uint8_t;
|
||||||
|
typedef signed short int khronos_int16_t;
|
||||||
|
typedef unsigned short int khronos_uint16_t;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||||
|
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||||
|
* to be the only LLP64 architecture in current use.
|
||||||
|
*/
|
||||||
|
#ifdef KHRONOS_USE_INTPTR_T
|
||||||
|
typedef intptr_t khronos_intptr_t;
|
||||||
|
typedef uintptr_t khronos_uintptr_t;
|
||||||
|
#elif defined(_WIN64)
|
||||||
|
typedef signed long long int khronos_intptr_t;
|
||||||
|
typedef unsigned long long int khronos_uintptr_t;
|
||||||
|
#else
|
||||||
|
typedef signed long int khronos_intptr_t;
|
||||||
|
typedef unsigned long int khronos_uintptr_t;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(_WIN64)
|
||||||
|
typedef signed long long int khronos_ssize_t;
|
||||||
|
typedef unsigned long long int khronos_usize_t;
|
||||||
|
#else
|
||||||
|
typedef signed long int khronos_ssize_t;
|
||||||
|
typedef unsigned long int khronos_usize_t;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if KHRONOS_SUPPORT_FLOAT
|
||||||
|
/*
|
||||||
|
* Float type
|
||||||
|
*/
|
||||||
|
typedef float khronos_float_t;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if KHRONOS_SUPPORT_INT64
|
||||||
|
/* Time types
|
||||||
|
*
|
||||||
|
* These types can be used to represent a time interval in nanoseconds or
|
||||||
|
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||||
|
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||||
|
* time the system booted). The Unadjusted System Time is an unsigned
|
||||||
|
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||||
|
* may be either signed or unsigned.
|
||||||
|
*/
|
||||||
|
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||||
|
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Dummy value used to pad enum types to 32 bits.
|
||||||
|
*/
|
||||||
|
#ifndef KHRONOS_MAX_ENUM
|
||||||
|
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Enumerated boolean type
|
||||||
|
*
|
||||||
|
* Values other than zero should be considered to be true. Therefore
|
||||||
|
* comparisons should not be made against KHRONOS_TRUE.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
KHRONOS_FALSE = 0,
|
||||||
|
KHRONOS_TRUE = 1,
|
||||||
|
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||||
|
} khronos_boolean_enum_t;
|
||||||
|
|
||||||
|
#endif /* __khrplatform_h_ */
|
||||||
1
ext/nuklear
Submodule
1
ext/nuklear
Submodule
Submodule ext/nuklear added at 6566d9075d
@@ -1,13 +1,35 @@
|
|||||||
#include "main.h"
|
#include "main.h"
|
||||||
|
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
#include <GL/gl.h>
|
#include <GL/gl.h>
|
||||||
|
#else
|
||||||
|
#ifdef GLAD
|
||||||
|
#include <glad.h>
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#else
|
||||||
|
#include <GL/glew.h>
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
void set_clean_color_context( unsigned char r, unsigned char g, unsigned char b )
|
void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b)
|
||||||
{
|
{
|
||||||
glEnable( GL_DEPTH_TEST );
|
glEnable(GL_DEPTH_TEST);
|
||||||
glClearColor( (float)r/0xff, (float)g/0xff, (float)b/0xff, 1.0 );
|
|
||||||
|
glClearColor((float)r / 0xff, (float)g / 0xff, (float)b / 0xff, 1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void clean_context( void )
|
int init_context(void)
|
||||||
{
|
{
|
||||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
#ifdef EMSCRIPTEN
|
||||||
|
return 1;
|
||||||
|
#else
|
||||||
|
#ifdef GLAD
|
||||||
|
|
||||||
|
return gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
|
||||||
|
#else
|
||||||
|
return glewInit();
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void clean_context(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); }
|
||||||
|
|||||||
@@ -1,45 +1,40 @@
|
|||||||
#undef A
|
#undef A
|
||||||
#undef B
|
#undef B
|
||||||
#undef C
|
#undef C
|
||||||
#undef D
|
#undef D
|
||||||
#undef E
|
#undef E
|
||||||
#undef F
|
#undef F
|
||||||
#undef G
|
#undef G
|
||||||
#undef H
|
#undef H
|
||||||
|
|
||||||
const float X = 2.0;
|
#define A -2.0,-0.05,-0.05,
|
||||||
const float Y = 0.05;
|
#define B -2.0,-0.05, 0.05,
|
||||||
const float Z = 0.05;
|
#define C -2.0, 0.05,-0.05,
|
||||||
|
#define D -2.0, 0.05, 0.05,
|
||||||
|
#define E 2.0,-0.05,-0.05,
|
||||||
|
#define F 2.0,-0.05, 0.05,
|
||||||
|
#define G 2.0, 0.05,-0.05,
|
||||||
|
#define H 2.0, 0.05, 0.05,
|
||||||
|
|
||||||
#define A -X,-Y,-Z,
|
float d_axis[] =
|
||||||
#define B -X,-Y, Z,
|
|
||||||
#define C -X, Y,-Z,
|
|
||||||
#define D -X, Y, Z,
|
|
||||||
#define E X,-Y,-Z,
|
|
||||||
#define F X,-Y, Z,
|
|
||||||
#define G X, Y,-Z,
|
|
||||||
#define H X, Y, Z,
|
|
||||||
|
|
||||||
narray_float_t d_axis =
|
|
||||||
{
|
{
|
||||||
3*3*2*6,
|
3*3*2*6,
|
||||||
|
|
||||||
A C E
|
A C E
|
||||||
C E G
|
G E C
|
||||||
|
|
||||||
E G F
|
E G F
|
||||||
G F H
|
H F G
|
||||||
|
|
||||||
F H B
|
F H B
|
||||||
H B D
|
D B H
|
||||||
|
|
||||||
B D A
|
B D A
|
||||||
D A C
|
C A D
|
||||||
|
|
||||||
C D G
|
C D G
|
||||||
D G H
|
H G D
|
||||||
|
|
||||||
A B E
|
E B A
|
||||||
B E F
|
B E F
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,32 +0,0 @@
|
|||||||
#define A -1,-1,-1,
|
|
||||||
#define B -1,-1, 1,
|
|
||||||
#define C -1, 1,-1,
|
|
||||||
#define D -1, 1, 1,
|
|
||||||
#define E 1,-1,-1,
|
|
||||||
#define F 1,-1, 1,
|
|
||||||
#define G 1, 1,-1,
|
|
||||||
#define H 1, 1, 1,
|
|
||||||
|
|
||||||
narray_float_t d_cube =
|
|
||||||
{
|
|
||||||
3*3*2*6,
|
|
||||||
|
|
||||||
A C E
|
|
||||||
C E G
|
|
||||||
|
|
||||||
E G F
|
|
||||||
G F H
|
|
||||||
|
|
||||||
F H B
|
|
||||||
H B D
|
|
||||||
|
|
||||||
B D A
|
|
||||||
D A C
|
|
||||||
|
|
||||||
C D G
|
|
||||||
D G H
|
|
||||||
|
|
||||||
A B E
|
|
||||||
B E F
|
|
||||||
|
|
||||||
};
|
|
||||||
@@ -1,7 +1,19 @@
|
|||||||
const char * vs =
|
const char * vs =
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
"#version 300 es\n"
|
||||||
|
"precision highp float;"
|
||||||
|
#else
|
||||||
"#version 330 core\n"
|
"#version 330 core\n"
|
||||||
|
#endif
|
||||||
|
"layout (location = 0) in float aPos_x;"
|
||||||
|
"layout (location = 1) in float aPos_y;"
|
||||||
|
"layout (location = 2) in float aPos_z;"
|
||||||
|
"layout (location = 3) in float aPos_w;"
|
||||||
|
|
||||||
"layout (location = 0) in vec3 aPos;"
|
"layout (location = 4) in float aNormal_x;"
|
||||||
|
"layout (location = 5) in float aNormal_y;"
|
||||||
|
"layout (location = 6) in float aNormal_z;"
|
||||||
|
"layout (location = 7) in float aNormal_w;"
|
||||||
|
|
||||||
"uniform float idx;"
|
"uniform float idx;"
|
||||||
"uniform mat4 fix;"
|
"uniform mat4 fix;"
|
||||||
@@ -9,22 +21,73 @@ const char * vs =
|
|||||||
"uniform mat4 mdl;"
|
"uniform mat4 mdl;"
|
||||||
|
|
||||||
"out float index;"
|
"out float index;"
|
||||||
|
"out vec3 Normal;"
|
||||||
|
"out vec3 FragPos;"
|
||||||
|
|
||||||
"void main()"
|
"void main()"
|
||||||
"{"
|
"{"
|
||||||
" index=idx;"
|
" index=idx;"
|
||||||
|
" vec3 aNormal = vec3(aNormal_x,aNormal_y,aNormal_z);"
|
||||||
|
" vec3 aPos = vec3(aPos_x,aPos_y,aPos_z);"
|
||||||
|
" Normal = mat3(transpose(inverse(rot*mdl))) * aNormal;"
|
||||||
" gl_Position = fix * rot * mdl * vec4( aPos, 1.0 );\n"
|
" gl_Position = fix * rot * mdl * vec4( aPos, 1.0 );\n"
|
||||||
|
" FragPos = vec3( rot * mdl * vec4(aPos, 1.0));"
|
||||||
"}";
|
"}";
|
||||||
|
|
||||||
const char * fs =
|
|
||||||
"#version 330 core\n"
|
const char * fs_plain =
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
"#version 300 es\n"
|
||||||
|
|
||||||
|
"precision highp float;"
|
||||||
|
"precision highp sampler2DArray;"
|
||||||
|
#else
|
||||||
|
"#version 330 core\n"
|
||||||
|
#endif
|
||||||
"uniform sampler2DArray palette;"
|
"uniform sampler2DArray palette;"
|
||||||
|
|
||||||
"in float index;"
|
"in float index;"
|
||||||
"out vec4 FragColor;"
|
"out vec4 FragColor;"
|
||||||
|
"in vec3 Normal;"
|
||||||
|
"in vec3 FragPos;"
|
||||||
|
|
||||||
"void main()"
|
"void main()"
|
||||||
"{"
|
"{"
|
||||||
" FragColor = texture( palette, vec3( 0, 0, index ) ).rgba;"
|
" FragColor = texture( palette, vec3( 0, 0, index ) ).rgba;"
|
||||||
"}";
|
"}";
|
||||||
|
|
||||||
|
const char * fs =
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
"#version 300 es\n"
|
||||||
|
"precision highp float;"
|
||||||
|
"precision highp sampler2DArray;"
|
||||||
|
#else
|
||||||
|
"#version 330 core\n"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
"uniform sampler2DArray palette;"
|
||||||
|
|
||||||
|
"in float index;"
|
||||||
|
"in vec3 Normal;"
|
||||||
|
"in vec3 FragPos;"
|
||||||
|
|
||||||
|
"out vec4 FragColor;"
|
||||||
|
|
||||||
|
"void main()"
|
||||||
|
"{"
|
||||||
|
" vec4 color = texture(palette, vec3(0, 0, index));\n"
|
||||||
|
|
||||||
|
" vec3 viewPos = vec3(0, 0, -15);\n"
|
||||||
|
" vec3 viewDir = normalize(viewPos - FragPos);\n"
|
||||||
|
|
||||||
|
" vec3 lightPos = viewPos;\n"
|
||||||
|
" vec3 lightDir = normalize(lightPos - FragPos);\n"
|
||||||
|
|
||||||
|
" vec3 halfwayDir = normalize(lightDir + viewDir);\n"
|
||||||
|
|
||||||
|
" float specular = pow(max(dot(normalize(Normal), halfwayDir), 0.0), 16.0);\n"
|
||||||
|
" float diffuse = max(dot(normalize(Normal), lightDir), 0.0);\n"
|
||||||
|
|
||||||
|
" vec3 result = (0.5 + 0.5 * diffuse + specular) * color.rgb;\n"
|
||||||
|
" FragColor = vec4(result, color.a);\n"
|
||||||
|
"}";
|
||||||
|
|||||||
106
src/input.c
106
src/input.c
@@ -1,8 +1,9 @@
|
|||||||
#include "main.h"
|
#include "main.h"
|
||||||
#include <cglm/quat.h>
|
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <cglm/quat.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
#define ANGLE ((float)0x01/0xff*2*GLM_PI)
|
#define ANGLE ((float)0x01 / 0xff * 2 * GLM_PI)
|
||||||
|
|
||||||
unsigned char selected_axis = 0;
|
unsigned char selected_axis = 0;
|
||||||
int window_width;
|
int window_width;
|
||||||
@@ -10,14 +11,67 @@ int window_height;
|
|||||||
|
|
||||||
versor q = GLM_QUAT_IDENTITY_INIT;
|
versor q = GLM_QUAT_IDENTITY_INIT;
|
||||||
|
|
||||||
vec3 axis[3] =
|
vec3 axis[3] = {
|
||||||
{
|
|
||||||
{1, 0, 0},
|
{1, 0, 0},
|
||||||
{0, 1, 0},
|
{0, 1, 0},
|
||||||
{0, 0, 1},
|
{0, 0, 1},
|
||||||
};
|
};
|
||||||
|
|
||||||
void __window_callback(GLFWwindow * window, int w, int h)
|
extern struct projection projection;
|
||||||
|
|
||||||
|
void __key_callback_input(
|
||||||
|
GLFWwindow *window, int key, int scancode, int action, int mods)
|
||||||
|
{
|
||||||
|
if (action != GLFW_PRESS)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (GLFW_KEY_0 < key && key <= GLFW_KEY_9)
|
||||||
|
{
|
||||||
|
unsigned char selected_coord;
|
||||||
|
|
||||||
|
selected_coord = key - GLFW_KEY_0 - 1;
|
||||||
|
|
||||||
|
if (selected_coord >= projection.m)
|
||||||
|
return;
|
||||||
|
if (selected_coord == projection.x)
|
||||||
|
return;
|
||||||
|
if (selected_coord == projection.y)
|
||||||
|
return;
|
||||||
|
if (selected_coord == projection.z)
|
||||||
|
return;
|
||||||
|
|
||||||
|
selected_coord = projection.w;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (projection.w >= projection.m)
|
||||||
|
return;
|
||||||
|
|
||||||
|
switch (key)
|
||||||
|
{
|
||||||
|
unsigned char tmp;
|
||||||
|
|
||||||
|
case GLFW_KEY_P:
|
||||||
|
tmp = projection.w;
|
||||||
|
projection.w = projection.x;
|
||||||
|
projection.x = tmp;
|
||||||
|
break;
|
||||||
|
case GLFW_KEY_O:
|
||||||
|
tmp = projection.w;
|
||||||
|
projection.w = projection.y;
|
||||||
|
projection.y = tmp;
|
||||||
|
break;
|
||||||
|
case GLFW_KEY_I:
|
||||||
|
tmp = projection.w;
|
||||||
|
projection.w = projection.z;
|
||||||
|
projection.z = tmp;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
set_projection_mesh(projection);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void __window_callback_input(GLFWwindow *window, int w, int h)
|
||||||
{
|
{
|
||||||
int m;
|
int m;
|
||||||
|
|
||||||
@@ -28,32 +82,33 @@ void __window_callback(GLFWwindow * window, int w, int h)
|
|||||||
glViewport((w - m) / 2, (h - m) / 2, m, m);
|
glViewport((w - m) / 2, (h - m) / 2, m, m);
|
||||||
}
|
}
|
||||||
|
|
||||||
void __mouse_callback(GLFWwindow* window, int button, int action, int mods)
|
void __mouse_callback_input(
|
||||||
|
GLFWwindow *window, int button, int action, int mods)
|
||||||
{
|
{
|
||||||
unsigned char green_value;
|
unsigned char green_value;
|
||||||
double xpos, ypos;
|
double xpos, ypos;
|
||||||
|
|
||||||
if( button != GLFW_MOUSE_BUTTON_LEFT || action != GLFW_PRESS )
|
if (button != GLFW_MOUSE_BUTTON_LEFT || action != GLFW_PRESS)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
glfwGetCursorPos(window, &xpos, &ypos);
|
glfwGetCursorPos(window, &xpos, &ypos);
|
||||||
glReadPixels((int)xpos, (int)(window_height - ypos), 1, 1, GL_GREEN, GL_UNSIGNED_BYTE, &green_value);
|
glReadPixels((int)xpos, (int)(window_height - ypos), 1, 1, GL_GREEN,
|
||||||
|
GL_UNSIGNED_BYTE, &green_value);
|
||||||
|
|
||||||
|
switch (green_value)
|
||||||
switch(green_value)
|
|
||||||
{
|
{
|
||||||
case 0xD3:
|
case 0xD3:
|
||||||
case 0xD4:
|
case 0xD4:
|
||||||
case 0xD5:
|
case 0xD5:
|
||||||
selected_axis = green_value-0xD3;
|
selected_axis = green_value - 0xD3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void __scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
|
void __scroll_callback_input(GLFWwindow *window, double xoffset, double yoffset)
|
||||||
{
|
{
|
||||||
versor p = GLM_QUAT_IDENTITY_INIT;
|
versor p = GLM_QUAT_IDENTITY_INIT;
|
||||||
|
|
||||||
glm_quatv(p, yoffset*ANGLE, axis[selected_axis]);
|
glm_quatv(p, yoffset * ANGLE, axis[selected_axis]);
|
||||||
|
|
||||||
glm_quat_mul(p, q, q);
|
glm_quat_mul(p, q, q);
|
||||||
glm_quat_rotatev(p, axis[0], axis[0]);
|
glm_quat_rotatev(p, axis[0], axis[0]);
|
||||||
@@ -65,43 +120,42 @@ quat_t poll_input(window_t window)
|
|||||||
{
|
{
|
||||||
versor p = GLM_QUAT_IDENTITY_INIT;
|
versor p = GLM_QUAT_IDENTITY_INIT;
|
||||||
|
|
||||||
if( glfwGetKey((GLFWwindow*)window, 'Q') == GLFW_PRESS )
|
if (glfwGetKey((GLFWwindow *)window, 'Q') == GLFW_PRESS)
|
||||||
{
|
{
|
||||||
glm_quatv(p, ANGLE, axis[0]);
|
glm_quatv(p, ANGLE, axis[0]);
|
||||||
goto end;
|
goto end;
|
||||||
}
|
}
|
||||||
if( glfwGetKey((GLFWwindow*)window, 'W') == GLFW_PRESS )
|
if (glfwGetKey((GLFWwindow *)window, 'W') == GLFW_PRESS)
|
||||||
{
|
{
|
||||||
glm_quatv(p, -ANGLE, axis[0]);
|
glm_quatv(p, -ANGLE, axis[0]);
|
||||||
goto end;
|
goto end;
|
||||||
}
|
}
|
||||||
if( glfwGetKey((GLFWwindow*)window, 'A') == GLFW_PRESS )
|
if (glfwGetKey((GLFWwindow *)window, 'A') == GLFW_PRESS)
|
||||||
{
|
{
|
||||||
glm_quatv(p, ANGLE, axis[1]);
|
glm_quatv(p, ANGLE, axis[1]);
|
||||||
goto end;
|
goto end;
|
||||||
}
|
}
|
||||||
if( glfwGetKey((GLFWwindow*)window, 'S') == GLFW_PRESS )
|
if (glfwGetKey((GLFWwindow *)window, 'S') == GLFW_PRESS)
|
||||||
{
|
{
|
||||||
glm_quatv(p, -ANGLE, axis[1]);
|
glm_quatv(p, -ANGLE, axis[1]);
|
||||||
goto end;
|
goto end;
|
||||||
}
|
}
|
||||||
if( glfwGetKey((GLFWwindow*)window, 'Z') == GLFW_PRESS )
|
if (glfwGetKey((GLFWwindow *)window, 'Z') == GLFW_PRESS)
|
||||||
{
|
{
|
||||||
glm_quatv(p, ANGLE, axis[2]);
|
glm_quatv(p, ANGLE, axis[2]);
|
||||||
goto end;
|
goto end;
|
||||||
}
|
}
|
||||||
if( glfwGetKey((GLFWwindow*)window, 'X') == GLFW_PRESS )
|
if (glfwGetKey((GLFWwindow *)window, 'X') == GLFW_PRESS)
|
||||||
{
|
{
|
||||||
glm_quatv(p, -ANGLE, axis[2]);
|
glm_quatv(p, -ANGLE, axis[2]);
|
||||||
goto end;
|
goto end;
|
||||||
}
|
}
|
||||||
|
|
||||||
end:
|
end:
|
||||||
glm_quat_mul( p, q, q );
|
glm_quat_mul(p, q, q);
|
||||||
glm_quat_rotatev( p, axis[0], axis[0] );
|
glm_quat_rotatev(p, axis[0], axis[0]);
|
||||||
glm_quat_rotatev( p, axis[1], axis[1] );
|
glm_quat_rotatev(p, axis[1], axis[1]);
|
||||||
glm_quat_rotatev( p, axis[2], axis[2] );
|
glm_quat_rotatev(p, axis[2], axis[2]);
|
||||||
glm_quat_normalize( q );
|
glm_quat_normalize(q);
|
||||||
return q;
|
return q;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
244
src/main.c
244
src/main.c
@@ -1,88 +1,194 @@
|
|||||||
#include "main.h"
|
#include "main.h"
|
||||||
#include "data/cube.h"
|
|
||||||
#include "data/axis.h"
|
#include "data/axis.h"
|
||||||
#include "data/shaders.h"
|
#include "data/shaders.h"
|
||||||
#include <GL/glew.h>
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
#define WIDTH 512
|
#define WIDTH 512
|
||||||
#define HEIGHT 512
|
#define HEIGHT 512
|
||||||
|
|
||||||
unsigned char palette[] =
|
#ifdef EMSCRIPTEN
|
||||||
{
|
#include <emscripten.h>
|
||||||
16,
|
#endif
|
||||||
0xEB,0xD3,0xF8,0xff,
|
|
||||||
0xEB,0xD4,0xF8,0xff,
|
float *generate_data_surface(unsigned int, unsigned char *);
|
||||||
0xEB,0xD5,0xF8,0xff,
|
float *generate_normals_surface(float *, unsigned char);
|
||||||
0x7A,0x1C,0xAC,0xff,
|
|
||||||
|
const char *wname = "manigraph: manifold grapher";
|
||||||
|
|
||||||
|
struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3};
|
||||||
|
|
||||||
|
unsigned char palette[][4] = {
|
||||||
|
{0xEB, 0xD3, 0xF8, 0xff},
|
||||||
|
{0xEB, 0xD4, 0xF8, 0xff},
|
||||||
|
{0xEB, 0xD5, 0xF8, 0xff},
|
||||||
|
{0x7A, 0x1C, 0xAC, 0xff},
|
||||||
};
|
};
|
||||||
|
|
||||||
const char * wname = "manigraph: manifold grapher";
|
void mlog(char *msg)
|
||||||
|
|
||||||
int main( void )
|
|
||||||
{
|
{
|
||||||
id_t shader, texture;
|
#ifdef DEBUG
|
||||||
mesh_t m_cube, m_axis;
|
printf(msg);
|
||||||
window_t window;
|
|
||||||
|
|
||||||
if( !( window = init_window( WIDTH, HEIGHT, wname ) ) )
|
|
||||||
goto error_window;
|
|
||||||
|
|
||||||
use_window( window );
|
|
||||||
set_clean_color_context( 0x2E, 0x07, 0x3F );
|
|
||||||
|
|
||||||
glewInit();
|
|
||||||
|
|
||||||
if( !( shader = create_shader() ) )
|
|
||||||
goto error_shader;
|
|
||||||
|
|
||||||
gload_program( shader, vs, VERTEX );
|
|
||||||
gload_program( shader, fs, FRAGMENT );
|
|
||||||
use_shader( shader );
|
|
||||||
|
|
||||||
load_fix_matrix( shader, (float)WIDTH/HEIGHT );
|
|
||||||
|
|
||||||
if( !( m_cube = create_mesh( d_cube ) ) )
|
|
||||||
goto error_mesh_cube;
|
|
||||||
|
|
||||||
if( !( m_axis = create_mesh( d_axis ) ) )
|
|
||||||
goto error_mesh_axis;
|
|
||||||
|
|
||||||
texture=create_palette_texture( palette );
|
|
||||||
use_texture( texture );
|
|
||||||
|
|
||||||
while( is_open_window( window ) )
|
|
||||||
{
|
|
||||||
quat_t q;
|
|
||||||
|
|
||||||
q=poll_input( window );
|
|
||||||
load_rot_matrix( shader, q );
|
|
||||||
|
|
||||||
clean_context();
|
|
||||||
#ifndef DEBUG
|
|
||||||
load_mdl_matrix( shader, 0, 0 );
|
|
||||||
draw_mesh( m_axis );
|
|
||||||
load_mdl_matrix( shader, 1, 1 );
|
|
||||||
draw_mesh( m_axis );
|
|
||||||
load_mdl_matrix( shader, 2, 2 );
|
|
||||||
draw_mesh( m_axis );
|
|
||||||
#endif
|
#endif
|
||||||
load_mdl_matrix( shader, 0, 3 );
|
}
|
||||||
draw_mesh( m_cube );
|
|
||||||
|
window_t window;
|
||||||
|
mesh_t m_surface, m_axis;
|
||||||
|
id_t shader, shader_plain;
|
||||||
|
|
||||||
|
#ifndef EMSCRIPTEN
|
||||||
|
static inline
|
||||||
|
#endif
|
||||||
|
void main_loop(void)
|
||||||
|
{
|
||||||
|
quat_t q;
|
||||||
|
|
||||||
|
q = poll_input(window);
|
||||||
|
load_rot_matrix(shader, q);
|
||||||
|
load_rot_matrix(shader_plain, q);
|
||||||
|
|
||||||
|
clean_context();
|
||||||
|
|
||||||
|
#ifndef DEBUG
|
||||||
|
load_mdl_matrix(shader_plain, 0, 0);
|
||||||
|
draw_mesh(m_axis);
|
||||||
|
load_mdl_matrix(shader_plain, 1, 1);
|
||||||
|
draw_mesh(m_axis);
|
||||||
|
load_mdl_matrix(shader_plain, 2, 2);
|
||||||
|
draw_mesh(m_axis);
|
||||||
|
load_mdl_matrix(shader, 0, 3);
|
||||||
|
#else
|
||||||
|
load_mdl_matrix(shader_plain, 0, 3);
|
||||||
|
#endif
|
||||||
|
draw_mesh(m_surface);
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
id_t texture;
|
||||||
|
|
||||||
|
mlog("[VENTANA] Inicializando...\n");
|
||||||
|
{
|
||||||
|
if (!(window = init_window(WIDTH, HEIGHT, wname)))
|
||||||
|
{
|
||||||
|
mlog("[VENTANA] Error al inicializar...\n");
|
||||||
|
goto error_window;
|
||||||
|
}
|
||||||
|
|
||||||
|
use_window(window);
|
||||||
}
|
}
|
||||||
|
|
||||||
destroy_texture( texture );
|
mlog("[CONTEXT] Inicializando...\n");
|
||||||
destroy_mesh( m_axis );
|
{
|
||||||
destroy_mesh( m_cube );
|
if (!(init_context()))
|
||||||
destroy_shader( shader );
|
{
|
||||||
close_window( window );
|
mlog("[CONTEXT] Error al inicializar...\n");
|
||||||
|
goto error_context;
|
||||||
|
}
|
||||||
|
set_clean_color_context(0x2E, 0x07, 0x3F);
|
||||||
|
}
|
||||||
|
|
||||||
|
mlog("[TEXTURE] Inicializando...\n");
|
||||||
|
{
|
||||||
|
texture = create_palette_texture(palette, 4);
|
||||||
|
use_texture(texture);
|
||||||
|
}
|
||||||
|
|
||||||
|
mlog("[SHADER] Inicializando...\n");
|
||||||
|
{
|
||||||
|
if (!(shader = create_shader()))
|
||||||
|
{
|
||||||
|
mlog("[SHADER] Error al inicializar...\n");
|
||||||
|
goto error_shader;
|
||||||
|
}
|
||||||
|
load_program_to_shader(shader, vs, VERTEX);
|
||||||
|
load_program_to_shader(shader, fs, FRAGMENT);
|
||||||
|
load_fix_matrix(shader, (float)WIDTH / HEIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
|
mlog("[SHADER] Inicializando...\n");
|
||||||
|
{
|
||||||
|
if (!(shader_plain = create_shader()))
|
||||||
|
{
|
||||||
|
mlog("[SHADER] Error al inicializar...\n");
|
||||||
|
goto error_shader_plain;
|
||||||
|
}
|
||||||
|
load_program_to_shader(shader_plain, vs, VERTEX);
|
||||||
|
load_program_to_shader(shader_plain, fs_plain, FRAGMENT);
|
||||||
|
load_fix_matrix(shader_plain, (float)WIDTH / HEIGHT);
|
||||||
|
}
|
||||||
|
|
||||||
|
mlog("[MESH] Inicializando...\n");
|
||||||
|
{
|
||||||
|
unsigned char m;
|
||||||
|
float *n_surface, *d_surface;
|
||||||
|
d_surface = generate_data_surface(16, &m);
|
||||||
|
n_surface = generate_normals_surface(d_surface, m);
|
||||||
|
|
||||||
|
projection.m = m;
|
||||||
|
|
||||||
|
if (!(m_surface = create_mesh(d_surface, n_surface, m)))
|
||||||
|
{
|
||||||
|
mlog("[MESH] Error al inicializar...\n");
|
||||||
|
goto error_mesh_surface;
|
||||||
|
}
|
||||||
|
|
||||||
|
projection.mesh = m_surface;
|
||||||
|
|
||||||
|
free(n_surface);
|
||||||
|
free(d_surface);
|
||||||
|
}
|
||||||
|
|
||||||
|
mlog("[MESH] Inicializando...\n");
|
||||||
|
{
|
||||||
|
if (!(m_axis = create_mesh(d_axis, NULL, 3)))
|
||||||
|
{
|
||||||
|
mlog("[MESH] Error al inicializar...\n");
|
||||||
|
goto error_mesh_axis;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mlog("[MAIN LOOP] Inicializando...\n");
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
emscripten_set_main_loop(&main_loop, 0, 1);
|
||||||
|
#else
|
||||||
|
while (is_open_window(window))
|
||||||
|
main_loop();
|
||||||
|
#endif
|
||||||
|
mlog("[MAIN LOOP] Terminando...\n");
|
||||||
|
|
||||||
|
mlog("[MESH] Destruyendo...\n");
|
||||||
|
destroy_mesh(m_axis);
|
||||||
|
mlog("[MESH] Destruyendo...\n");
|
||||||
|
destroy_mesh(m_surface);
|
||||||
|
mlog("[SHADER] Destruyendo...\n");
|
||||||
|
destroy_shader(shader_plain);
|
||||||
|
mlog("[SHADER] Destruyendo...\n");
|
||||||
|
destroy_shader(shader);
|
||||||
|
mlog("[TEXTURE] Destruyendo...\n");
|
||||||
|
destroy_texture(texture);
|
||||||
|
mlog("[WINDOW] Destruyendo...\n");
|
||||||
|
close_window(window);
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
|
mlog("[MESH] Destruyendo...\n");
|
||||||
|
destroy_mesh(m_axis);
|
||||||
error_mesh_axis:
|
error_mesh_axis:
|
||||||
destroy_mesh( m_cube );
|
mlog("[MESH] Destruyendo...\n");
|
||||||
error_mesh_cube:
|
destroy_mesh(m_surface);
|
||||||
destroy_shader( shader );
|
error_mesh_surface:
|
||||||
|
mlog("[SHADER] Destruyendo...\n");
|
||||||
|
destroy_shader(shader_plain);
|
||||||
|
error_shader_plain:
|
||||||
|
mlog("[SHADER] Destruyendo...\n");
|
||||||
|
destroy_shader(shader);
|
||||||
error_shader:
|
error_shader:
|
||||||
close_window( window );
|
mlog("[TEXTURE] Destruyendo...\n");
|
||||||
|
destroy_texture(texture);
|
||||||
|
error_context:
|
||||||
|
mlog("[WINDOW] Destruyendo...\n");
|
||||||
|
close_window(window);
|
||||||
error_window:
|
error_window:
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|||||||
112
src/main.h
112
src/main.h
@@ -1,5 +1,11 @@
|
|||||||
#include <GL/glew.h>
|
/*
|
||||||
#include <GLFW/glfw3.h>
|
If DEBUG is set, we show the triangles of the mesh,
|
||||||
|
without illumination, and we write the compilation
|
||||||
|
error of the shaders.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* #define DEBUG */
|
||||||
|
/* #define GLAD */
|
||||||
|
|
||||||
typedef const void * window_t;
|
typedef const void * window_t;
|
||||||
typedef unsigned int id_t;
|
typedef unsigned int id_t;
|
||||||
@@ -7,14 +13,29 @@ typedef void * mesh_t;
|
|||||||
typedef float * quat_t;
|
typedef float * quat_t;
|
||||||
typedef float * mat4_t;
|
typedef float * mat4_t;
|
||||||
|
|
||||||
typedef float narray_float_t[];
|
/*
|
||||||
typedef unsigned char narray_u8_t[];
|
This struct represent the proyection, where:
|
||||||
|
mesh: data of surface.
|
||||||
|
m: the dimention of the surface.
|
||||||
|
x: the coordanate of the x axis.
|
||||||
|
y: the coordanate of the y axis.
|
||||||
|
z: the coordanate of the z axis.
|
||||||
|
w: the coordanate of the w axis.
|
||||||
|
*/
|
||||||
|
|
||||||
enum
|
struct projection
|
||||||
{
|
{
|
||||||
VERTEX, FRAGMENT
|
mesh_t mesh;
|
||||||
|
unsigned char m, x, y, z, w;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/*
|
||||||
|
Init window:
|
||||||
|
w: default width;
|
||||||
|
h: default height;
|
||||||
|
name: Name of the window.
|
||||||
|
*/
|
||||||
|
|
||||||
window_t init_window(unsigned int w, unsigned int h, const char * name);
|
window_t init_window(unsigned int w, unsigned int h, const char * name);
|
||||||
|
|
||||||
void use_window(window_t window);
|
void use_window(window_t window);
|
||||||
@@ -23,32 +44,92 @@ int is_open_window(window_t window);
|
|||||||
|
|
||||||
void close_window(window_t window);
|
void close_window(window_t window);
|
||||||
|
|
||||||
mesh_t create_mesh(narray_float_t mesh);
|
/*
|
||||||
|
Create mesh:
|
||||||
|
d: array of floats with the vertex data.
|
||||||
|
n: array of floats with the normal data.
|
||||||
|
m: Dimention of mesh
|
||||||
|
*/
|
||||||
|
|
||||||
|
mesh_t create_mesh( float * d, float * n, unsigned char m );
|
||||||
|
|
||||||
|
void set_projection_mesh( struct projection );
|
||||||
|
|
||||||
void destroy_mesh(mesh_t p);
|
void destroy_mesh(mesh_t p);
|
||||||
|
|
||||||
void draw_mesh(mesh_t p);
|
void draw_mesh(mesh_t p);
|
||||||
|
|
||||||
void set_clean_color_context(unsigned char, unsigned char, unsigned char);
|
/*
|
||||||
|
Set background color:
|
||||||
|
r: red value in hex.
|
||||||
|
g: green value in hex.
|
||||||
|
b: blue value in hex.
|
||||||
|
*/
|
||||||
|
|
||||||
|
void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b);
|
||||||
|
|
||||||
void clean_context(void);
|
void clean_context(void);
|
||||||
|
|
||||||
|
int init_context( void );
|
||||||
|
|
||||||
void destroy_shader(id_t shader);
|
void destroy_shader(id_t shader);
|
||||||
|
|
||||||
id_t create_shader(void);
|
id_t create_shader(void);
|
||||||
|
|
||||||
void use_shader(id_t program);
|
void use_shader(id_t shader);
|
||||||
|
|
||||||
unsigned char gload_program(id_t program, const char * src, unsigned int type);
|
enum
|
||||||
|
{
|
||||||
|
VERTEX, FRAGMENT
|
||||||
|
};
|
||||||
|
|
||||||
void gload_float(id_t program, char * var, float f);
|
/*
|
||||||
|
Load program to shader:
|
||||||
|
src: GLSL source code as string.
|
||||||
|
type: VERTEX or FRAGMENT
|
||||||
|
*/
|
||||||
|
|
||||||
void gload_mat4(id_t program, char * var, mat4_t m);
|
unsigned char load_program_to_shader(id_t shader, const char * src, unsigned int type);
|
||||||
|
|
||||||
|
/*
|
||||||
|
load float to shader:
|
||||||
|
var: name of glsl variable.
|
||||||
|
f: float to load
|
||||||
|
*/
|
||||||
|
|
||||||
|
void load_float_to_shader(id_t shader, char * var, float f);
|
||||||
|
|
||||||
|
/*
|
||||||
|
load matrix 4 to shader:
|
||||||
|
var: name of glsl variable.
|
||||||
|
m: Matrix to load
|
||||||
|
*/
|
||||||
|
|
||||||
|
void load_mat4_to_shader(id_t shader, char * var, mat4_t m);
|
||||||
|
|
||||||
|
/*
|
||||||
|
Generate and load fix matrix, this matrix
|
||||||
|
has the information of the perspective and
|
||||||
|
camera information.
|
||||||
|
|
||||||
|
ratio: default ratio of window.
|
||||||
|
*/
|
||||||
void load_fix_matrix(id_t shader, float ratio);
|
void load_fix_matrix(id_t shader, float ratio);
|
||||||
|
|
||||||
|
/*
|
||||||
|
Generate and load model matrix, it also sets the color
|
||||||
|
to draw.
|
||||||
|
i: From {0,1,2} select one of 3 ortogonal rotations,
|
||||||
|
One for each axis.
|
||||||
|
c: Color index of the pallete.
|
||||||
|
*/
|
||||||
void load_mdl_matrix(id_t shader, unsigned char i, unsigned char c);
|
void load_mdl_matrix(id_t shader, unsigned char i, unsigned char c);
|
||||||
|
|
||||||
|
/*
|
||||||
|
Generate and load rotation matrix.
|
||||||
|
q: quaterinon describing the rotation.
|
||||||
|
*/
|
||||||
|
|
||||||
void load_rot_matrix(id_t shader, quat_t q);
|
void load_rot_matrix(id_t shader, quat_t q);
|
||||||
|
|
||||||
id_t config_texture(unsigned short type);
|
id_t config_texture(unsigned short type);
|
||||||
@@ -57,6 +138,11 @@ void use_texture(id_t texture);
|
|||||||
|
|
||||||
void destroy_texture(id_t texture);
|
void destroy_texture(id_t texture);
|
||||||
|
|
||||||
id_t create_palette_texture(const narray_u8_t colors);
|
/*
|
||||||
|
Set color palette as texture:
|
||||||
|
colors: array of color values (rgba in hex ).
|
||||||
|
n: number of color on colors.
|
||||||
|
*/
|
||||||
|
id_t create_palette_texture(const unsigned char colors[][4], unsigned char n );
|
||||||
|
|
||||||
quat_t poll_input(window_t window);
|
quat_t poll_input(window_t window);
|
||||||
|
|||||||
51
src/matrix.c
51
src/matrix.c
@@ -1,51 +1,50 @@
|
|||||||
#include "main.h"
|
#include "main.h"
|
||||||
#include <cglm/mat4.h>
|
|
||||||
#include <cglm/cam.h>
|
#include <cglm/cam.h>
|
||||||
|
#include <cglm/mat4.h>
|
||||||
#include <cglm/quat.h>
|
#include <cglm/quat.h>
|
||||||
|
|
||||||
mat4 ortho[] =
|
mat4 ortho[] = {
|
||||||
{
|
|
||||||
{
|
{
|
||||||
{ 1, 0, 0, 0 },
|
{1, 0, 0, 0},
|
||||||
{ 0, 1, 0, 0 },
|
{0, 1, 0, 0},
|
||||||
{ 0, 0, 1, 0 },
|
{0, 0, 1, 0},
|
||||||
{ 0, 0, 0, 1 },
|
{0, 0, 0, 1},
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
{ 0, 1, 0, 0 },
|
{0, 1, 0, 0},
|
||||||
{ 1, 0, 0, 0 },
|
{-1, 0, 0, 0},
|
||||||
{ 0, 0, 1, 0 },
|
{0, 0, 1, 0},
|
||||||
{ 0, 0, 0, 1 },
|
{0, 0, 0, 1},
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
{ 0, 0, 1, 0 },
|
{0, 0, 1, 0},
|
||||||
{ 0, 1, 0, 0 },
|
{0, 1, 0, 0},
|
||||||
{ 1, 0, 0, 0 },
|
{-1, 0, 0, 0},
|
||||||
{ 0, 0, 0, 1 },
|
{0, 0, 0, 1},
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
void load_fix_matrix( id_t shader, float ratio )
|
void load_fix_matrix(id_t shader, float ratio)
|
||||||
{
|
{
|
||||||
mat4 m, n;
|
mat4 m, n;
|
||||||
const int d = 7;
|
const int d = 7;
|
||||||
|
|
||||||
glm_lookat( (vec3){0,0,-d}, (vec3){0,0,0}, (vec3){0,1,0}, m );
|
glm_lookat((vec3){0, 0, -d}, (vec3){0, 0, 0}, (vec3){0, 1, 0}, m);
|
||||||
glm_perspective( CGLM_PI/4, ratio, d-3, d+3, n );
|
glm_perspective(CGLM_PI / 4, ratio, d - 3, d + 3, n);
|
||||||
glm_mat4_mul( n, m, m );
|
glm_mat4_mul(n, m, m);
|
||||||
|
|
||||||
gload_mat4( shader, "fix", (mat4_t) m );
|
load_mat4_to_shader(shader, "fix", (mat4_t)m);
|
||||||
}
|
}
|
||||||
|
|
||||||
void load_mdl_matrix( id_t shader, unsigned char i, unsigned char c )
|
void load_mdl_matrix(id_t shader, unsigned char i, unsigned char c)
|
||||||
{
|
{
|
||||||
gload_float( shader, "idx", c );
|
load_float_to_shader(shader, "idx", c);
|
||||||
gload_mat4( shader, "mdl", (mat4_t)ortho[i] );
|
load_mat4_to_shader(shader, "mdl", (mat4_t)ortho[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void load_rot_matrix( id_t shader, quat_t q )
|
void load_rot_matrix(id_t shader, quat_t q)
|
||||||
{
|
{
|
||||||
mat4 m;
|
mat4 m;
|
||||||
glm_quat_mat4( q, m );
|
glm_quat_mat4(q, m);
|
||||||
gload_mat4( shader, "rot", (mat4_t)m );
|
load_mat4_to_shader(shader, "rot", (mat4_t)m);
|
||||||
}
|
}
|
||||||
|
|||||||
116
src/mesh.c
Executable file → Normal file
116
src/mesh.c
Executable file → Normal file
@@ -1,55 +1,121 @@
|
|||||||
#include "main.h"
|
#include "main.h"
|
||||||
|
#ifdef GLAD
|
||||||
|
#include <glad.h>
|
||||||
|
#else
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
|
#endif
|
||||||
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
|
||||||
struct obj
|
struct obj
|
||||||
{
|
{
|
||||||
unsigned int vertex, vao, vbo;
|
unsigned int vertex, vao, n_vbo, d_vbo;
|
||||||
};
|
};
|
||||||
|
|
||||||
mesh_t create_mesh( narray_float_t mesh )
|
void set_projection_mesh(struct projection projection)
|
||||||
{
|
{
|
||||||
struct obj * p;
|
struct obj *p;
|
||||||
|
p = projection.mesh;
|
||||||
|
|
||||||
p=malloc(sizeof(struct obj));
|
glBindVertexArray(p->vao);
|
||||||
|
|
||||||
p->vertex=(*mesh)/3;
|
glBindBuffer(GL_ARRAY_BUFFER, p->d_vbo);
|
||||||
|
glVertexAttribPointer(0, 1, GL_FLOAT, 0, projection.m * sizeof(float),
|
||||||
|
(float *)(projection.x * sizeof(float)));
|
||||||
|
glVertexAttribPointer(1, 1, GL_FLOAT, 0, projection.m * sizeof(float),
|
||||||
|
(float *)(projection.y * sizeof(float)));
|
||||||
|
glVertexAttribPointer(2, 1, GL_FLOAT, 0, projection.m * sizeof(float),
|
||||||
|
(float *)(projection.z * sizeof(float)));
|
||||||
|
glVertexAttribPointer(3, 1, GL_FLOAT, 0, projection.m * sizeof(float),
|
||||||
|
(float *)(projection.w * sizeof(float)));
|
||||||
|
|
||||||
glGenVertexArrays( 1, &p->vao );
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, p->n_vbo);
|
||||||
glGenBuffers( 1, &p->vbo );
|
glVertexAttribPointer(4, 1, GL_FLOAT, 0, projection.m * sizeof(float),
|
||||||
|
(float *)(projection.x * sizeof(float)));
|
||||||
|
glVertexAttribPointer(5, 1, GL_FLOAT, 0, projection.m * sizeof(float),
|
||||||
|
(float *)(projection.y * sizeof(float)));
|
||||||
|
glVertexAttribPointer(6, 1, GL_FLOAT, 0, projection.m * sizeof(float),
|
||||||
|
(float *)(projection.z * sizeof(float)));
|
||||||
|
glVertexAttribPointer(7, 1, GL_FLOAT, 0, projection.m * sizeof(float),
|
||||||
|
(float *)(projection.w * sizeof(float)));
|
||||||
|
}
|
||||||
|
|
||||||
glBindVertexArray( p->vao );
|
/*
|
||||||
glBindBuffer( GL_ARRAY_BUFFER, p->vbo );
|
In this function we load all the vertex and ELEMENT_ARRAY datas on two
|
||||||
glBufferData( GL_ARRAY_BUFFER, (p->vertex*3)*sizeof(int), mesh+1,
|
diferents buffers, so we can access the coordanates that we want
|
||||||
GL_STATIC_DRAW );
|
to display using the layout location in GLSL.
|
||||||
|
This trick can be done with glVertexAttribPointer.
|
||||||
|
*/
|
||||||
|
|
||||||
glVertexAttribPointer( 0,3,GL_FLOAT, 0, 3*sizeof(int), NULL );
|
mesh_t create_mesh(float *d, float *n, unsigned char m)
|
||||||
glEnableVertexAttribArray(0);
|
{
|
||||||
|
unsigned char i;
|
||||||
|
struct obj *p;
|
||||||
|
|
||||||
|
p = malloc(sizeof(struct obj));
|
||||||
|
|
||||||
|
p->vertex = (*d) / m;
|
||||||
|
|
||||||
|
glGenVertexArrays(1, &p->vao);
|
||||||
|
glBindVertexArray(p->vao);
|
||||||
|
|
||||||
|
glGenBuffers(1, &p->d_vbo);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, p->d_vbo);
|
||||||
|
glBufferData(
|
||||||
|
GL_ARRAY_BUFFER, p->vertex * m * sizeof(float), d + 1, GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
if (n)
|
||||||
|
{
|
||||||
|
glGenBuffers(1, &p->n_vbo);
|
||||||
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, p->n_vbo);
|
||||||
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, p->vertex * m * sizeof(float),
|
||||||
|
n + 1, GL_STATIC_DRAW);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < 4; ++i)
|
||||||
|
{
|
||||||
|
glEnableVertexAttribArray(i);
|
||||||
|
glEnableVertexAttribArray(i + 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
struct projection projection = {
|
||||||
|
.x = 0,
|
||||||
|
.y = 1,
|
||||||
|
.z = 2,
|
||||||
|
.w = 3,
|
||||||
|
};
|
||||||
|
|
||||||
|
projection.m = m;
|
||||||
|
projection.mesh = p;
|
||||||
|
set_projection_mesh(projection);
|
||||||
|
}
|
||||||
|
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
void destroy_mesh( mesh_t p )
|
void destroy_mesh(mesh_t p)
|
||||||
{
|
{
|
||||||
struct obj * obj ;
|
struct obj *obj;
|
||||||
obj = p;
|
obj = p;
|
||||||
glDeleteVertexArrays( 1, &obj->vao );
|
glDeleteVertexArrays(1, &obj->vao);
|
||||||
glDeleteBuffers( 1, &obj->vbo );
|
glDeleteBuffers(1, &obj->d_vbo);
|
||||||
free( p );
|
glDeleteBuffers(1, &obj->n_vbo);
|
||||||
|
free(p);
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_mesh( mesh_t p )
|
void draw_mesh(mesh_t p)
|
||||||
{
|
{
|
||||||
struct obj * obj=p;
|
struct obj *obj = p;
|
||||||
|
|
||||||
glBindVertexArray( obj->vao );
|
glBindVertexArray(obj->vao);
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
for( i=0; i<obj->vertex;i+=3 )
|
for (i = 0; i < obj->vertex; i += 3)
|
||||||
glDrawArrays(GL_LINE_LOOP, i, 3 );
|
glDrawArrays(GL_LINE_LOOP, i, 3);
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
glDrawArrays(GL_TRIANGLES, 0, obj->vertex );
|
glDrawArrays(GL_TRIANGLES, 0, obj->vertex);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
56
src/shader.c
56
src/shader.c
@@ -1,51 +1,43 @@
|
|||||||
#include "main.h"
|
#include "main.h"
|
||||||
|
|
||||||
|
#ifdef GLAD
|
||||||
|
#include <glad.h>
|
||||||
|
#else
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void destroy_shader( unsigned int shader )
|
void destroy_shader(unsigned int shader) { return glDeleteProgram(shader); }
|
||||||
{
|
|
||||||
return glDeleteProgram( shader );
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int create_shader( void )
|
unsigned int create_shader(void) { return glCreateProgram(); }
|
||||||
{
|
|
||||||
return glCreateProgram();
|
|
||||||
}
|
|
||||||
|
|
||||||
void use_shader( unsigned int program )
|
void use_shader(unsigned int program) { return glUseProgram(program); }
|
||||||
{
|
|
||||||
return glUseProgram( program );
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned char gload_program( unsigned int program, const char * src,
|
unsigned char load_program_to_shader(
|
||||||
unsigned int i )
|
unsigned int program, const char *src, unsigned int i)
|
||||||
{
|
{
|
||||||
int shader, status;
|
int shader, status;
|
||||||
unsigned int type[] =
|
unsigned int type[] = {
|
||||||
{
|
[VERTEX] = GL_VERTEX_SHADER, [FRAGMENT] = GL_FRAGMENT_SHADER};
|
||||||
[VERTEX]=GL_VERTEX_SHADER,
|
|
||||||
[FRAGMENT]=GL_FRAGMENT_SHADER
|
|
||||||
};
|
|
||||||
|
|
||||||
|
if (!src)
|
||||||
if( !src )
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
shader = glCreateShader(type[i]);
|
shader = glCreateShader(type[i]);
|
||||||
glShaderSource( shader, 1, (const GLchar **)&src, ((void*)0 ));
|
glShaderSource(shader, 1, (const GLchar **)&src, ((void *)0));
|
||||||
glCompileShader(shader);
|
glCompileShader(shader);
|
||||||
glGetShaderiv( shader, GL_COMPILE_STATUS, &status );
|
|
||||||
|
|
||||||
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
||||||
|
|
||||||
if( !status )
|
if (!status)
|
||||||
{
|
{
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
char log[256];
|
char log[256];
|
||||||
glGetShaderInfoLog( shader, 256, NULL, log );
|
glGetShaderInfoLog(shader, 256, NULL, log);
|
||||||
printf( "%s", log );
|
printf("%s", log);
|
||||||
#endif
|
#endif
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@@ -56,14 +48,14 @@ unsigned char gload_program( unsigned int program, const char * src,
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void gload_float( unsigned int program, char * var, float f )
|
void load_float_to_shader(unsigned int program, char *var, float f)
|
||||||
{
|
{
|
||||||
glUseProgram( program );
|
glUseProgram(program);
|
||||||
glUniform1f( glGetUniformLocation( program, var ), f );
|
glUniform1f(glGetUniformLocation(program, var), f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void gload_mat4( unsigned int program, char * var, float * mat )
|
void load_mat4_to_shader(unsigned int program, char *var, float *mat)
|
||||||
{
|
{
|
||||||
glUseProgram( program );
|
glUseProgram(program);
|
||||||
glUniformMatrix4fv( glGetUniformLocation( program, var ), 1, 0, mat );
|
glUniformMatrix4fv(glGetUniformLocation(program, var), 1, 0, mat);
|
||||||
}
|
}
|
||||||
|
|||||||
234
src/surface.c
Normal file
234
src/surface.c
Normal file
@@ -0,0 +1,234 @@
|
|||||||
|
#include <complex.h>
|
||||||
|
#include <math.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
#define CGLM_ALL_UNALIGNED
|
||||||
|
#include <cglm/vec3.h>
|
||||||
|
#include <cglm/vec4.h>
|
||||||
|
|
||||||
|
#ifndef M_PI
|
||||||
|
#define M_PI 3.14159265358979323846
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef CMPLX
|
||||||
|
#define CMPLX(a,b) (a+I*b)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void riemman(float *d_surface, int * coords, int grid_size)
|
||||||
|
{
|
||||||
|
complex double eq;
|
||||||
|
float u = 2 * ((float)coords[0] / grid_size) - 1;
|
||||||
|
float v = 2 * ((float)coords[1] / grid_size) - 1;
|
||||||
|
|
||||||
|
eq = csqrt(CMPLX(u,v));
|
||||||
|
|
||||||
|
d_surface[0] = u;
|
||||||
|
d_surface[1] = v;
|
||||||
|
d_surface[2] = creal(eq);
|
||||||
|
d_surface[3] = cimag(eq);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void cube( float *d_surface, int * coord, int grid_size )
|
||||||
|
{
|
||||||
|
unsigned char i;
|
||||||
|
|
||||||
|
for(int i=0; i<4; i++ )
|
||||||
|
d_surface[i]=(float)coord[i]/grid_size;
|
||||||
|
}
|
||||||
|
|
||||||
|
void mobius(float *d_surface, int * coord, int grid_size)
|
||||||
|
{
|
||||||
|
const float width = 0.5;
|
||||||
|
float u = (2 * M_PI) * ((float)coord[0] / grid_size);
|
||||||
|
float v = (2 * width) * ((float)coord[1] / grid_size) - width;
|
||||||
|
|
||||||
|
d_surface[0] = cos(u) + v * cos(u / 2) * cos(u);
|
||||||
|
d_surface[1] = sin(u) + v * cos(u / 2) * sin(u);
|
||||||
|
d_surface[2] = v * sin(u / 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
void torus(float *d_surface, int * coord, int grid_size)
|
||||||
|
{
|
||||||
|
float u = (2 * M_PI) * ((float)coord[0] / grid_size);
|
||||||
|
float v = (2 * M_PI) * ((float)coord[1] / grid_size);
|
||||||
|
|
||||||
|
d_surface[0] = (1 + 0.5 * cos(v)) * cos(u);
|
||||||
|
d_surface[1] = (1 + 0.5 * cos(v)) * sin(u);
|
||||||
|
d_surface[2] = 0.5 * sin(v);
|
||||||
|
}
|
||||||
|
|
||||||
|
void klein(float *d_surface, int * coord, int grid_size)
|
||||||
|
{
|
||||||
|
float u = (2 * M_PI) * ((float)coord[0] / grid_size);
|
||||||
|
float v = (2 * M_PI) * ((float)coord[1]/ grid_size);
|
||||||
|
|
||||||
|
d_surface[0] = (0.5 * cos(v) + 0.5) * cos(u);
|
||||||
|
d_surface[1] = (0.5 * cos(v) + 0.5) * sin(u);
|
||||||
|
d_surface[2] = sin(v) * cos(u / 2);
|
||||||
|
d_surface[3] = sin(v) * sin(u / 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
typedef void (*function_t)(float *, int *, int);
|
||||||
|
|
||||||
|
float *generate_data_surface(int grid_size, unsigned char *s)
|
||||||
|
{
|
||||||
|
unsigned int i, j, k, o, p, l, n, m;
|
||||||
|
long size, q=0;
|
||||||
|
function_t f;
|
||||||
|
float *d_surface;
|
||||||
|
|
||||||
|
const int dim =2;
|
||||||
|
int cara[dim];
|
||||||
|
char bits[dim+1];
|
||||||
|
bits[dim]=0;
|
||||||
|
|
||||||
|
f =klein ;
|
||||||
|
*s = 4;
|
||||||
|
|
||||||
|
size = grid_size * grid_size * 6 * (*s) * 24;
|
||||||
|
d_surface = malloc((size + 1) * sizeof(float));
|
||||||
|
d_surface[0] = size;
|
||||||
|
|
||||||
|
for(o = 0; o < dim; o ++)
|
||||||
|
{
|
||||||
|
for (p = 0; p < o; p++)
|
||||||
|
{
|
||||||
|
for (k = 0; k < (1 << (dim-2)); k++)
|
||||||
|
{
|
||||||
|
unsigned char skip=0;
|
||||||
|
for(n = 0; n < dim-2; n++)
|
||||||
|
{
|
||||||
|
if( n==(o-1) || n==p )
|
||||||
|
skip++;
|
||||||
|
|
||||||
|
cara[n+skip] = (k & (1<<n))?grid_size:0;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(i = 0; i < grid_size; i++)
|
||||||
|
{
|
||||||
|
for (j = 0; j < grid_size; j++)
|
||||||
|
{
|
||||||
|
cara[o] = i;
|
||||||
|
cara[p] = j;
|
||||||
|
f(&d_surface[q + 1], cara, grid_size);
|
||||||
|
q += *s;
|
||||||
|
|
||||||
|
cara[o] = i + 1;
|
||||||
|
cara[p] = j;
|
||||||
|
f(&d_surface[q + 1], cara, grid_size);
|
||||||
|
q += *s;
|
||||||
|
|
||||||
|
cara[o] = i + 1;
|
||||||
|
cara [p] = j + 1;
|
||||||
|
f(&d_surface[q + 1], cara, grid_size);
|
||||||
|
q += *s;
|
||||||
|
|
||||||
|
cara[o] = i;
|
||||||
|
cara [p] = j;
|
||||||
|
f(&d_surface[q + 1], cara, grid_size);
|
||||||
|
q += *s;
|
||||||
|
|
||||||
|
cara[o] = i;
|
||||||
|
cara [p] = j + 1;
|
||||||
|
f(&d_surface[q + 1], cara, grid_size);
|
||||||
|
q += *s;
|
||||||
|
|
||||||
|
cara[o] = i + 1;
|
||||||
|
cara [p] = j + 1;
|
||||||
|
f(&d_surface[q + 1], cara, grid_size);
|
||||||
|
q += *s;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return d_surface;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
static void __calculate_normal(
|
||||||
|
float *p1, float *p2, float *p3, float *normal, unsigned char n)
|
||||||
|
{
|
||||||
|
float alpha;
|
||||||
|
vec4 v1, v2, v3;
|
||||||
|
vec4 u1, u2, u3;
|
||||||
|
|
||||||
|
switch (n)
|
||||||
|
{
|
||||||
|
case 3:
|
||||||
|
|
||||||
|
glm_vec3_sub(p2, p1, v1);
|
||||||
|
glm_vec3_sub(p3, p1, v2);
|
||||||
|
|
||||||
|
glm_vec3_cross(v1, v2, normal);
|
||||||
|
glm_vec3_normalize(normal);
|
||||||
|
return;
|
||||||
|
|
||||||
|
case 4:
|
||||||
|
|
||||||
|
/*
|
||||||
|
In Grant-Shmidth we need 3 linearly independian vector that forms a
|
||||||
|
basis, so we can have a ortonormal version of that basis, since, we
|
||||||
|
must have v1 = p3 - p1 v2 = p2 - p1 Then v3 = p1, will most certantly
|
||||||
|
be linerly independiant to v1 and v2.
|
||||||
|
*/
|
||||||
|
glm_vec4_sub(p2, p1, v1);
|
||||||
|
glm_vec4_sub(p3, p1, v2);
|
||||||
|
glm_vec4_copy(p1, v3);
|
||||||
|
|
||||||
|
/* Setup U1 */
|
||||||
|
{
|
||||||
|
glm_vec4_copy(v1, u1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Setup U2 */
|
||||||
|
{
|
||||||
|
vec4 proj;
|
||||||
|
|
||||||
|
alpha = glm_vec4_dot(v2, u1) / glm_vec4_dot(u1, u1);
|
||||||
|
glm_vec4_scale(u1, alpha, proj);
|
||||||
|
|
||||||
|
glm_vec4_sub(v2, proj, u2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Setup U3 */
|
||||||
|
{
|
||||||
|
vec4 proj1, proj2;
|
||||||
|
|
||||||
|
alpha = glm_vec4_dot(v3, u1) / glm_vec4_dot(u1, u1);
|
||||||
|
glm_vec4_scale(u1, alpha, proj1);
|
||||||
|
|
||||||
|
alpha = glm_vec4_dot(v3, u2) / glm_vec4_dot(u2, u2);
|
||||||
|
glm_vec4_scale(u2, alpha, proj2);
|
||||||
|
|
||||||
|
glm_vec4_sub(v3, proj1, u3);
|
||||||
|
glm_vec4_sub(u3, proj2, u3);
|
||||||
|
}
|
||||||
|
|
||||||
|
glm_vec4_copy(u3, normal);
|
||||||
|
glm_vec4_normalize(normal);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float *generate_normals_surface(float *d, unsigned char m)
|
||||||
|
{
|
||||||
|
float *n;
|
||||||
|
n = malloc((*d + 1) * sizeof(float));
|
||||||
|
*n = *d;
|
||||||
|
for (int i = 0; i < *d; i += 3 * m)
|
||||||
|
{
|
||||||
|
|
||||||
|
vec4 norm_vec;
|
||||||
|
|
||||||
|
__calculate_normal(
|
||||||
|
(d + 1) + i, (d + 1) + i + m, (d + 1) + i + 2 * m, norm_vec, m);
|
||||||
|
glm_vec3_copy(norm_vec, (n + 1) + i);
|
||||||
|
glm_vec3_copy(norm_vec, (n + 1) + i + m);
|
||||||
|
glm_vec3_copy(norm_vec, (n + 1) + i + 2 * m);
|
||||||
|
}
|
||||||
|
return n;
|
||||||
|
}
|
||||||
@@ -1,37 +1,38 @@
|
|||||||
#include "main.h"
|
#include "main.h"
|
||||||
|
#ifdef GLAD
|
||||||
|
#include <glad.h>
|
||||||
|
#else
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
#define TYPE GL_TEXTURE_2D_ARRAY
|
#define TYPE GL_TEXTURE_2D_ARRAY
|
||||||
|
|
||||||
id_t config_texture( unsigned short type )
|
static id_t __config_texture(unsigned short type)
|
||||||
{
|
{
|
||||||
id_t texture;
|
id_t texture;
|
||||||
|
|
||||||
glGenTextures( 1, &texture );
|
glGenTextures(1, &texture);
|
||||||
glBindTexture( TYPE, texture );
|
glBindTexture(TYPE, texture);
|
||||||
|
|
||||||
{
|
{
|
||||||
glTexParameteri( TYPE, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
glTexParameteri(TYPE, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
glTexParameteri( TYPE, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
glTexParameteri(TYPE, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
}
|
}
|
||||||
|
|
||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
void use_texture( id_t texture )
|
void use_texture(id_t texture) { return glBindTexture(TYPE, texture); }
|
||||||
|
|
||||||
|
void destroy_texture(unsigned int texture)
|
||||||
{
|
{
|
||||||
return glBindTexture( TYPE, texture );
|
return glDeleteTextures(1, &texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
void destroy_texture( unsigned int texture )
|
id_t create_palette_texture(const unsigned char colors[][4], unsigned char n)
|
||||||
{
|
{
|
||||||
return glDeleteTextures( 1, &texture );
|
id_t texture = __config_texture(TYPE);
|
||||||
}
|
glTexImage3D(
|
||||||
|
TYPE, 0, GL_RGBA, 1, 1, n, 0, GL_RGBA, GL_UNSIGNED_BYTE, colors);
|
||||||
id_t create_palette_texture( const unsigned char * colors )
|
|
||||||
{
|
|
||||||
id_t texture = config_texture( TYPE );
|
|
||||||
glTexImage3D( TYPE, 0, GL_RGBA,
|
|
||||||
1, 1, (*colors)/4, 0, GL_RGBA, GL_UNSIGNED_BYTE, colors+1);
|
|
||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
|
|||||||
77
src/window.c
77
src/window.c
@@ -1,55 +1,88 @@
|
|||||||
#include "main.h"
|
#include "main.h"
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <time.h>
|
||||||
|
|
||||||
void __window_callback(GLFWwindow *, int, int);
|
void __window_callback_input(GLFWwindow *, int, int);
|
||||||
void __mouse_callback(GLFWwindow *, int, int, int);
|
void __mouse_callback_input(GLFWwindow *, int, int, int);
|
||||||
void __scroll_callback(GLFWwindow *, double, double);
|
void __scroll_callback_input(GLFWwindow *, double, double);
|
||||||
|
void __key_callback_input(GLFWwindow *, int, int, int, int);
|
||||||
|
|
||||||
window_t init_window(unsigned int w, unsigned int h, const char * name)
|
window_t init_window(unsigned int w, unsigned int h, const char *name);
|
||||||
|
|
||||||
|
/*
|
||||||
|
Limitamos los FPS, contando el tiempo en el que
|
||||||
|
se ejecuta el main loop, y esperando el tiempo restante
|
||||||
|
para lograr los fps deseados.
|
||||||
|
*/
|
||||||
|
|
||||||
|
static void __limit_fps_window(int max_fps)
|
||||||
{
|
{
|
||||||
void * window;
|
static double previous_time = 0.0;
|
||||||
void __mouse_callback(GLFWwindow *window, int button, int action, int mods);
|
double current_time;
|
||||||
void __scroll_callback(GLFWwindow *window, double xoffset, double yoffset);
|
double frame_time;
|
||||||
|
double elapsed_time;
|
||||||
|
|
||||||
if( !glfwInit() )
|
current_time = glfwGetTime();
|
||||||
|
frame_time = 1.0 / max_fps;
|
||||||
|
elapsed_time = current_time - previous_time;
|
||||||
|
|
||||||
|
if (elapsed_time < frame_time)
|
||||||
|
{
|
||||||
|
struct timespec sleep_time;
|
||||||
|
sleep_time.tv_sec = 0;
|
||||||
|
sleep_time.tv_nsec = (long)((frame_time - elapsed_time) * 1e9);
|
||||||
|
nanosleep(&sleep_time, NULL);
|
||||||
|
|
||||||
|
current_time = glfwGetTime();
|
||||||
|
}
|
||||||
|
|
||||||
|
previous_time = current_time;
|
||||||
|
}
|
||||||
|
|
||||||
|
window_t init_window(unsigned int width, unsigned int height, const char *title)
|
||||||
|
{
|
||||||
|
window_t window;
|
||||||
|
|
||||||
|
if (!glfwInit())
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||||
|
|
||||||
window = glfwCreateWindow(w, h, name, NULL, NULL);
|
window = (window_t)glfwCreateWindow(width, height, title, NULL, NULL);
|
||||||
|
if (!(window))
|
||||||
if( !window )
|
|
||||||
{
|
{
|
||||||
glfwTerminate();
|
glfwTerminate();
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
glfwSetWindowSizeCallback(window, __window_callback);
|
glfwMakeContextCurrent((GLFWwindow *)(window));
|
||||||
glfwSetMouseButtonCallback((GLFWwindow*)window, __mouse_callback);
|
|
||||||
glfwSetScrollCallback((GLFWwindow*)window, __scroll_callback);
|
|
||||||
|
|
||||||
__window_callback( window, w, h );
|
glfwSetWindowSizeCallback((GLFWwindow *)window, __window_callback_input);
|
||||||
|
glfwSetMouseButtonCallback((GLFWwindow *)window, __mouse_callback_input);
|
||||||
|
glfwSetScrollCallback((GLFWwindow *)window, __scroll_callback_input);
|
||||||
|
glfwSetKeyCallback((GLFWwindow *)window, __key_callback_input);
|
||||||
|
|
||||||
|
__window_callback_input((GLFWwindow *)window, width, height);
|
||||||
|
|
||||||
return window;
|
return window;
|
||||||
}
|
}
|
||||||
|
|
||||||
void use_window(window_t window)
|
void use_window(window_t window) { glfwMakeContextCurrent((void *)window); }
|
||||||
{
|
|
||||||
glfwMakeContextCurrent((void*)window);
|
|
||||||
}
|
|
||||||
|
|
||||||
int is_open_window(window_t window)
|
int is_open_window(window_t window)
|
||||||
{
|
{
|
||||||
glfwSwapBuffers((void*)window);
|
glfwSwapBuffers((void *)window);
|
||||||
glfwPollEvents();
|
glfwPollEvents();
|
||||||
|
|
||||||
return !glfwWindowShouldClose((void*)window);
|
__limit_fps_window(60);
|
||||||
|
return !glfwWindowShouldClose((void *)window);
|
||||||
}
|
}
|
||||||
|
|
||||||
void close_window(window_t window)
|
void close_window(window_t window)
|
||||||
{
|
{
|
||||||
glfwDestroyWindow((void*)window);
|
glfwDestroyWindow((GLFWwindow *)window);
|
||||||
glfwTerminate();
|
glfwTerminate();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user