PedroEdiaz
0729388291
Set up struct surface, and use variable grid
2024-12-01 13:23:29 -06:00
PedroEdiaz
b19100424d
Clean
2024-12-01 12:21:29 -06:00
PedroEdiaz
0db8ed60ac
Assert Style
2024-12-01 12:20:59 -06:00
PedroEdiaz
6c322a9759
Avoid bottle-neck while drwing lines, fix surface
2024-12-01 12:19:53 -06:00
PedroEdiaz
8be2052c45
Merge branch 'roberto' into experimental
2024-12-01 00:24:52 -06:00
PedroEdiaz
1a0b804b57
Fix: cube, add test for cube generation
2024-12-01 00:13:26 -06:00
alan
468f9f951d
Número de caras agregado
2024-11-30 22:48:29 -06:00
PedroEdiaz
df5ae70aa2
Use G-S on all dimentions
2024-11-30 22:27:57 -06:00
PedroEdiaz
565afe2f7d
Merge branch 'main' into roberto
2024-11-30 22:22:48 -06:00
alan
23f98687fe
Cubo arreglado
2024-11-30 21:10:43 -06:00
PedroEdiaz
465d7acb3a
Merge branch 'experimental'
2024-11-29 23:44:11 -06:00
PedroEdiaz
590fa22658
Better use of viewport
2024-11-28 18:52:53 -06:00
PedroEdiaz
6c7c22ce50
Fix: rotations on R4
2024-11-28 16:23:39 -06:00
PedroEdiaz
1e009d5bdf
Fix gamma, add Glad, error if glad is compiled with emscripten
2024-11-28 09:55:48 -06:00
roberto.mc
814f0c94a4
ya son puros for loops xd
2024-11-27 23:22:31 -06:00
PedroEdiaz
2c8795bd9f
Ejemplo: de cambiar cglm por for-loops
2024-11-27 19:26:28 -06:00
roberto.mc
7888c06c41
aiura con R^n
2024-11-27 19:08:57 -06:00
PedroEdiaz
61388252ae
Merge branch 'alan2' into experimental
2024-11-27 17:40:16 -06:00
PedroEdiaz
8a4e95fdd3
Fix: compilation error
2024-11-27 17:31:47 -06:00
PedroEdiaz
e95ef9d127
Fix: encoding for n-cube faces
2024-11-27 17:21:59 -06:00
PedroEdiaz
4840b0c8ba
Merge branch 'main' into experimental
2024-11-27 10:58:58 -06:00
PedroEdiaz
8d1f54604e
Optimize and work with dim=2
2024-11-27 00:20:51 -06:00
PedroEdiaz
589721a953
WIP: Rotations in R4, and change colors
2024-11-26 23:51:30 -06:00
PedroEdiaz
a8ae6aaef6
Add gamma correction, change illumination values
2024-11-26 23:49:49 -06:00
alan
805ff18e21
expandiendo a Rn avance
2024-11-26 22:21:56 -06:00
PedroEdiaz
e4a4a8c603
Add riemman surfaces family
2024-11-21 18:57:13 -06:00
PedroEdiaz
8811c4e0b7
Prepare for Rn -> Rm surfaces
2024-11-20 11:38:23 -06:00
PedroEdiaz
6c5e2a9a29
Merge branch 'main' into roberto
2024-11-20 11:14:59 -06:00
PedroEdiaz
d967550dd8
Fix Compilation errors
2024-11-20 11:08:07 -06:00
PedroEdiaz
61b014a803
Port to web for free
2024-11-19 21:54:22 -06:00
roberto.mc
793c11757d
aiura pedro
2024-11-18 23:14:54 -06:00
PedroEdiaz
c4016d239a
Merge: roberto -> main
2024-11-16 13:12:16 -06:00
roberto.mc
4bc45f4eea
aiuda con el blinn-phong
2024-11-15 20:20:33 -06:00
PedroEdiaz
6dbc758cc3
xd
2024-11-14 21:18:13 -06:00
PedroEdiaz
569a8d0f42
Fix: specular
...
Muy bien!!, nada mas habian 2 errores por mi parte,
'Normal' no estaba normalizado, lo que afectaba las potencias con 'pow'.
Ademas habia un error con los buffers del shader lo que afectaba toda la iluminacion.
Sin embargo lo hiciste muy bien, solo que te falto definir viewPos.
2024-11-14 20:11:30 -06:00
roberto.mc
52ef897137
Specular ya deberia furula
2024-11-14 16:47:14 -06:00
PedroEdiaz
583c0cb92f
Use modern scrolling for better UX
2024-11-04 20:56:50 -06:00
PedroEdiaz
c37614ae52
default: GLAD
2024-10-30 22:44:58 -06:00
PedroEdiaz
fb2cbe20db
glew -> glad & libglfw.so -> libglfw.a
2024-10-30 22:43:10 -06:00
PedroEdiaz
88495c1068
Setup Manigraph for glad
2024-10-30 22:42:13 -06:00
PedroEdiaz
303f16d155
Separate Wayland and x11
2024-10-29 20:02:36 -06:00
PedroEdiaz
8c565ffd25
Fix #17 , Add nuklear, Unified linux compilation
2024-10-27 16:09:29 -06:00
PedroEdiaz
3fa4eed366
Fix: Palette
2024-10-24 12:21:14 -06:00
PedroEdiaz
3e27f0d165
Add .clang-format and .gitignore
2024-10-24 11:21:07 -06:00
PedroEdiaz
2a5a101080
Change projection w/keyboard
2024-10-22 23:07:30 -06:00
PedroEdiaz
6727c5fa9a
Clean code for MVP Release
2024-10-22 19:54:55 -06:00
PedroEdiaz
7787daa2da
Merge: roberto -> main
2024-10-22 19:26:10 -06:00
PedroEdiaz
74f4f7c7eb
Finall G-S
...
Observaciones:
* Agregé CGLM_ALL_UNALIGNED para evitar el Segfault.
* Cambie la estructura de G-S a una más ordenada.
* Cambié el nombre de las variables a unas más intuitivas.
* Cambié lado3, a uno que garantiza G-S.
En lo general muy bien!!, Felicidades.
2024-10-22 18:58:15 -06:00
Your Name
c513320714
xd, la restanostaba guena
2024-10-22 12:53:44 -06:00
Your Name
96df57fc90
Ya deberia funcionar n==4, pero por alguna razon no corre con make run, iura
2024-10-22 12:18:38 -06:00